Uprising - Full Runner List

Hello Runners! This is the last day of the Uprising Spoiler Season, where we reveal every Runner card in the set - including the last card that got revealed earlier, #69.

 

Anarch:

Hoshiko Shiro: Untold Protagonist
IDENTITY: Natural
45/15/0 link.
When your turn ends, if you accessed at least 1 card this turn, gain 2[credit] and flip this identity.
Please, let me have this dream.Hoshiko Shiro: Mahou Shoujo
IDENTITY: Digital
45/15/1 link. 
When your turn begins, draw 1 card and lose 1[credit].
When your turn ends, if you did not access at least one card this turn, flip this identity.
I’m going to be my own kind of hero.
Illus. Luminita PhamMoshing 
EVENT
0 cost, 3 inf.
As an additional cost to play this event, trash 3 cards from your grip. 
Draw 3 cards and gain 3[credit].
Let’s start a RIOT.
Illus. Patrick Burk♦Devil Charm 
HARDWARE: Chip
1 cost, 2 inf.
Whenever you encounter a piece of ice, you may remove this hardware from the game. If you do, that ice gets -6 strength for the remainder of the run.
A simple little box, brimming with temptation.
Illus. Elizaveta Sokolova Gachapon 
HARDWARE: Chip 
0 cost, 2 inf.
[trash]: Set aside the top 6 cards of your stack. You may install 1 program or virtual resource from among the set aside cards, paying 2[c] less. Shuffle 3 of the remaining cards into your stack, then remove the rest from the game.
Win a new friend today!
Illus. Elizaveta SokolovaOdore 
PROGRAM: Icebreaker - Killer
4 cost, 1 mu, 0 str, 2 inf.
2[credit]: Break any number of sentry subroutines.
0[credit]: Break sentry subroutine. Use this ability only if you have 3 or more installed virtual resources.
3[credit]: +3 strength.
Dance, and forget about time!
Illus. Krembler♦Mystic Maemi 
RESOURCE: Companion - Virtual
1 cost, 2 inf.
When your turn begins or you steal an agenda, place 1[credit] on this resource. 
Spend hosted credits to play events.
When your turn ends, if there are 3 or more hosted credits, you must trash 1 card from your grip at random or trash this resource.
Friends lift your spirits.
Illus. Izzy Pruett♦Paladin Poemu 
RESOURCE: Companion - Virtual
1 cost, 3 inf.
When your turn begins or you steal an agenda, place 1[credit] on this resource.
Spend hosted credits to install non-connection cards.
When your turn ends, if there are 3 or more hosted credits, you must trash 1 of your installed cards.
Friends guard your passions.
Illus. Izzy Pruett

 

Criminal:

Bravado 
EVENT: Run
3 cost, 3 inf.
Run a server protected by ice. When that run ends, gain 6[credit] plus 1[credit] for each piece of ice you passed during that run.
Hold my wine. I’m going in. —Red Comyn
Illus. Kevin Tame♦Boomerang 
HARDWARE
2 cost, 2 inf.
When you install this hardware, choose an installed piece of ice. Use this hardware only during encounters with that ice.
[trash]: Break up to 2 ice subroutines. When this run ends, if it was successful, you may shuffle a copy of Boomerang from your heap into your stack.
Return to sender.
Illus. Elizaveta Sokolova♦Mu Safecracker 
HARDWARE
2 cost, 3 inf.
Use this hardware only by spending credits from stealth cards.
Whenever you make a successful run on HQ, you may pay 1[credit] to access 1 additional card from HQ.
Whenever you make a successful run on R&D, you may pay 2[credit] to access 1 additional card from R&D.
Illus. Zoe Cohen♦Prognostic Q-Loop 
HARDWARE: Chip
1 cost, 3 inf.
The first time each turn a run begins, you may look at the top 2 cards of your stack.
1[credit]: Reveal the top card of your stack. You may install that card if it is a program or piece of hardware. Use this ability only once per turn.
“Overinflate a superposition-stack and optimal code forms the negentropy traverse.”
“Aha, like putting too much air into a balloon?!”
Illus. N. Hopkins♦Swift 
HARDWARE: Console - Vehicle
2 cost, 2 inf.
+1[mu]
The first time each turn you play a run event, gain [click].
Limit 1 console per player.    
“Red ones go faster.” 
—Ken “Express” Tenma
Illus. Kira L. NguyenAfterimage 
PROGRAM: Icebreaker - Killer
4 cost, 1 mu, 2 str, 3 inf.
Whenever you encounter a sentry, you may pay 2[credit] to bypass it. Use this ability only once per turn and only by spending credits from stealth cards.
1[credit]: Break up to 2 sentry subroutines.
1[credit]: +2 strength. Use this ability only by spending a credit from a stealth card.
Illus. Kevin Tame
Makler 
PROGRAM: Icebreaker - Fracter
5 cost, 1 mu, 2 str, 2 inf.
2[credit]: Break up to 2 barrier subroutines.
2[credit]: +2 strength.
The first time each turn that you break all subroutines on a piece of ice you are encountering using only this program, gain 1[credit].
“Debt is beautiful... *after* it is repaid.” —“Baklan” Bochkin
Illus. KremblerPenumbral Toolkit 
RESOURCE: Stealth - Virtual
2 cost, 2 inf.
This card costs 2[credit] less to install if you made a successful run on HQ this turn.
When you install this resource, load 4[credit] onto it. When it is empty, trash it.
Spend hosted credits during runs.
Shadow Net marketplaces have such venerability that they differ from legal platforms only in the products offered.
Illus. Kevin Tame♦The Back
RESOURCE: Job - Location
1 cost, 4 inf.
The first time each turn you use hardware during a run, place 1 power counter on this resource.
[click], remove this resource from the game: Shuffle up to X cards with [trash] abilities from your heap into your stack. X is double the number of hosted power counters.
“Junk plus undiscerning buyers equals profit.” —Az McCaffrey
Illus. Izzy Pruett

 

Shaper:

Harmony AR Therapy 
EVENT
2 cost, 3 influence.
Search your heap for up to 5 cards with different names. Shuffle those cards into your stack. Remove this card from the game instead of trashing it.
Breathe in and visualise your happy place. Breathe out. It’s safe and calm and all your best days are there. Breathe in. Very good. The cortex scan has finished. Breathe out and open your eyes...  
Illus. Patrick Burk/Krembler♦Aniccam 
HARDWARE: Console
3 cost, 3 inf.
+1[mu]
The first time each turn an event is trashed (from any location), draw 1 card.
Limit 1 console per player.
Objects are but modulations in a continuous cycle of energy—illusory and impermanent echoes of the Self.
Illus. Olie BoldadorSimulchip
HARDWARE: Chip 
1 cost, 2 inf.
If no installed programs have been trashed this turn, you must trash 1 installed program as an additional cost to use this hardware.
[trash]: Install 1 program from your heap, paying 3[c] less.
“I *could* let my code evolve something new, but sometimes I just want to remember yesterday’s solution.” —Lane
Illus. Elizaveta SokolovaCordyceps 
PROGRAM: Virus
3 cost, 1 mu, 4 inf.
When you install this program, place 2 virus counters on it.
Whenever you make a successful run on a central server, you may remove 1 hosted virus counter to swap a piece of ice protecting that server with another installed piece of ice. Use this ability only once per turn.
Illus. Krembler/Zoe CohenEuler 
PROGRAM: Icebreaker - Decoder
2 cost, 1 mu, 2 str, 3 inf.
When you install this program, for the remainder of the turn it gains “0[credit]: Break code gate subroutine.”
2[credit]: Break up to 2 code gate subroutines.
1[credit]: +1 strength.
Find truth not in the observation, but in the demonstration.
Illus. Patrick BurkMantle 
PROGRAM: Stealth
1 cost, 1 mu, 2 inf.
1[recurring]
Spend hosted credits to use hardware and programs.
Invisibility made it possible to get them, but it made it impossible to enjoy them when they are got. 
—H.G. Wells, “The Invisible Man” (right justified)
Illus. KremblerPenrose 
PROGRAM: Icebreaker - Decoder - Fracter
3 cost, 1 mu, 2 str, 2 inf.
When you install this program, for the remainder of the turn it gains “1[credit]: Break barrier subroutine.”
1[credit]: Break code gate subroutine.
1[credit]: +3 strength. Use this ability only by spending a credit from a stealth card.
Look at the problem from a different angle.
Illus. Kevin TameSelf-modifying Code 
PROGRAM
0 cost, 2 mu, 3 inf.
2[credit], [trash]: Search your stack for a program. Install it.
Consider this; the most notorious tool in cyberterrorism is one that, in isolation, does *nothing*.
Illus. Chiara Biancheri♦Cybertrooper Talut 
RESOURCE: Connection - Virtual
2 cost, 2 inf.
+1[link]
Whenever you install a non-AI icebreaker, that icebreaker gets +2 strength for the remainder of the turn.
He’s nice enough, but not when there are 5,187 of him.
Illus. Owen Sinodov♦Paule’s Café 
RESOURCE: Location - Seedy 
1 cost, 4 inf.
[click]: Host 1 program or piece of hardware from your grip on this resource.
1[credit]: Install 1 hosted card. The first card you install this way during each of your turns costs 1[credit] less to install for each unique (♦) connection you have installed.
*Designed by 2018 Eternal Champion Oguz Han Asnaz*
Illus. Matt Zeilinger

 

Neutral:

♦Buffer Drive
HARDWARE
3 cost, 1 inf.
The first time each turn 1 or more cards are trashed from your grip or stack, you may add 1 of those cards to the bottom of your stack.
Remove this hardware from the game: Add 1 card from your heap to the top of your stack.
“Future me *needs* those 60 petabytes of cat vids.” —Princess Space Kitten
Illus. Elizaveta SokolovaDaily Casts 
RESOURCE
3 cost.
When you install this resource, load 8[credit] onto it. When it is empty, trash it.
When your turn begins, take 2[credit] from this resource.
If you want to strike another blow to the corporatocracy tomorrow night, don’t forget to like and subscribe!
Illus. Olie Boldador♦DreamNet 
RESOURCE: Virtual
3 cost.
The first time each turn you make a successful run, draw 1 card. If you have at least 2[link] or your identity is digital, also gain 1[credit].
Did I dream that dance through virtual space, or does that program now dream of flesh?
Illus. Janet Bruesselbach

Uprising will go on sale via our usual channels tomorrow - which we will of course announce, along with links to the stores. I hope you’ve all enjoyed Spoiler Season as much as I have, and I look forward to seeing what wonderful decks you create (and then probably beat me with…)